Episode 106: Dogmeat and Us Forever
We’re back! We had a small hiatus from the podcast and are back, having to tear ourselves apart from Fallout 4. Dogmeat and us forever! I mean, there have been some other games, but really, we have to get our praise in for Dogmeat early.
Show Notes:
- If you haven’t played Fallout 4, buy yourself a console and game this Black Friday and hop to it. It’s been a lot of fun!
- Overwatch had the unfortunate timing to have its beta weekend the same weekend of Fallout 4’s release, so we haven’t been able to play much of it – more to come on this later!
- Undertale (Hannah’s latest jam) – the game where you don’t have to kill anyone… (Editors note: Italics added by Megan)
- Tales from the Borderlands – we finally marathoned this game, and this finger gun fight is not to miss, even if you haven’t played the game yet!
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Please share your thoughts about this week’s topics below or email us at podcast@dorkadia.com
First, welcome back yo!
I’m listening to you guys talk about the side quest vs urgent main quest design. I personally think mass effect 3 gets it right–side quests that have a “time limit.” as you progress through the main quest, other events are closed off. And to add to the urgency, they have reapers chase you.
Not perfect, but certainly an interesting way to address that quandry
It’s good to be back.
The thing is, like we mentioned, the side quests are often more compelling than the main story. The short little vignettes have enough of a hook to draw me in and get me invested in what’s happening with that little snapshot of the world. My favorite example being the old guy running the daycare in Dying Light. That story is downright heart wrenching.
Dragon Age Origins did the urgency thing right with the expansion of the blight. As the game progresses the town of Lothering is destroyed and everything in it becomes completely inaccessible. It’s not going to consume the whole map, but it does create a narrative eye-opener.